Online Gamer in China Sues, Wins Over Virtual Theft
Gamers are often the early adopters of technology that may develop into business applications. In this story, Reuters reports that virtual technologies (game rewards) can be won and lost as property. At least in China, a country not noted for their strong stance on intellectual property.
Li Hongchen, 24, had spent two years, and 10,000 yuan ($1,210) on pay-as-you-go cards to play, amassing weapons and victories in the popular online computer game Hongyue, or Red Moon, before his ‘weapons’ were stolen in February, the Xinhua news agency said on Friday.
Other recent news stories indicate that users (often gamers) have been busy creating new tools, extension environments, and add-ons to a formal program offered by a large company. Examples include new tools created for use in online games, and reprogramming Sony’s robot dog toy. This is not always met with approval by the big companies, but it should be expected given how much time some people put into using their tools.
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